Media Technology News
mdewanchand writes: This summer we released a new version of CrowdSim3D, a crowd and traffic simulation add-on for Blender. In this new release we added support for long vehicles, banking roads, trailers or wagons and turning or brake signals. We improved the "accident detection" and the traffic rules at crossings. Cars will look for gaps [...]
Pietro Chiovaro writes: Hello everyone, my name is Pietro Chiovaro and in this breakdown, I’ll be showing you “how to create a Medieval Kitchen” using Blender 2.9 and Quixel Bridge the companion app of Quixel Megascan. Here on my ArtStation Portfolio you can see some high-quality renders! It was really fun and inspiring to create [...]
Here's my latest overview of the best Blender work on Sketchfab this week. And remember: add the #Blender tag if you want me to find your work!
The post My favourite Blender Art on Sketchfab: 2020, week 38 appeared first on BlenderNation.
Setting up convincing studio lighting in a 3D scene can be an elaborate process of adding and positioning lamps, determining light strength, light color, light angles for reflections and more. HDR Light Studio aims to ease this process, and an add-on to connect Blender to HDR Light Studio has just been released. BlenderNation reviews it. [...]
jayanam writes: In this part of the Blender 2.9 texturing video in which I bake the high poly to the low poly mesh, I show how to mix the curvature with the albedo map for nice stylized edges.
Dikko writes: In the final video of this series, we take the model of Sophie and morph her into a whole new character! Using the same mesh to create new characters not only saves time, but has a whole range of other advantages too including rigging and animation!
The post Modeling for Animation 10 - Converting an Existing Character into a New One! appeared first on BlenderNation.
3dAnimationHub writes: In this video I talk about how I managed to learn Blender from scratch & be production ready in a short period of time.. and how the #Tartarusv2 or as I call it "The POWER GLOVE" helped make it much easier. I also share what hotkeys I use, and where I placed them! [...]
The post How I used the POWER GLOVE to learn BLENDER fast! Switching from Maya appeared first on BlenderNation.
Pierre Schiller writes: Blender uses the Graph Editor (AKA the F-curve editor) to create the keyframes needed for an ACTION. To store that action data set, you need the Dopesheet window set to ACTION EDITOR. Once you finish your action, you can use it contained in an #ANIMATION CLIP which you can push to the [...]
The post Blender NLA - ACTIONS clips DEMYSTIFIED [Export to Unity, Lens Studio, Spark AR, etc] appeared first on BlenderNation.
Robert Rioux writes: All right! 1000 subscribers, most of them coming from Blender Nation! Let's talk how to customize the specular color in Blender.
Blender Developer Jeroen Bakker authored a patch moving the current UV/image editor drawing to the draw manager. This patch allows for a massive increase in performance when previewing large image files, as well as correctly displaying alpha and emission colors. Twitter user @TheLapisSea demonstrates the leap in performance ???? pic.twitter.com/gFdk7IxUNp — L?????apisSea ? (@TheLapisSea) September [...]
The post Blender 2.91 - Massive Performance Boost in UV/Image Editor appeared first on BlenderNation.
Jan van den Hemel writes: In a previous video we looked at recreating lower Subdivision Levels in the Multires modifier. In this video we'll learn how to use the Multires modifier to bake a Normal Map from the highest to the lowest subdivision level.
benvurlod writes: In this video you will learn how to send particles into a volume and then rotate them with the help of a vortex. I then used two liquids that do not mix. To do this I used the negative option of metaballs associated with a second metaball system with another name and material. [...]
INuruhussen writes: Making a stylized burger in blender tutorial with blender 2.8 for beginners got inspired by a cinema 4d tutorial
The post Making a stylized burger in blender 2.8 and blender 2.9 tutorial appeared first on BlenderNation.
Justin writes: Level 2 of the Quarantine Series is here! In this level we are going to create a pile of 1,000 toilet paper rolls, starting with low poly cylinders as physics objects. Once we have the pile, we will replace all cylinders with the TP roll that we created in Level 1, then bake [...]
The post Create 1,000 realistic toilet paper rolls in Blender (Overview) appeared first on BlenderNation.
CG Life writes: Hello everyone, I am Xavier from CG Life on youtube and in this tutorial I show you how you can create your own custom pie menus for free in blender. You will also learn how to assign a key map to the pie menu, and you can automate things if you wish, [...]
The post [Python] How to create CUSTOM pie menus for FREE in Blender appeared first on BlenderNation.
Tomáš Krajčovič writes: Hi! A couple days ago a DecalMachine came out with new amazing feature called emissive decals, and I would like to announce you my sci-fi emissive decal pack ready to use with DecalMachine 2.0. Hope you will like it :)
The post Sci-fi emissive decal pack for DecalMachine 2.0 [$] appeared first on BlenderNation.
nebmotion writes: In this 3D animation tutorial I will show you how to recreate this spiral Sci-Fi tunnel animation. The corkscrew effect is easy to replicate and the tutorial is beginner friendly. These techniques are relatively simple and should help any beginner who is learning the basics of Blender animation.
The post Spiral Sci-Fi Tunnel Animation in Blender 2.9 (Corkscrew VJ Loop Tutorial) appeared first on BlenderNation.
Stefano SottoZen writes: Hi everyone, I made this video (not sponsored) because I simply love this great Plugin. I am not a huge fan of the internal Blender tracking engine. I know that it works and I used it many times but this process is so much easier and faster in Adobe After Effects. AE2Blend [...]
Sriharsha Kotcharlakot’s GSoC project, Liquid Simulation Display Options, was mentored by Sebastián Barschkis and Jacques Lucke. This project aimed to add more informative display options for fluid simulations in the viewport’s Workbench engine. Sriharsha managed to implement, among other things: -Flag Grid Display, here seen with gridlines: -Vector Display, with MAC grid visualization options for [...]
The post GSoC 2020 Overview: Liquid Simulation Display Options appeared first on BlenderNation.
OnlineRender writes: A lot of users are contemplating on switching software and using Blender as their main tool ... if you have an update budget here's a quick guide on tools you should buy.