Media Technology News
Robert Rioux writes: Let's talk about dirt maps and color ID passes to help you shade unlimited similar objects with only two textures.
xbodya13 writes: I finally released the new version of Ragdoll Tools :D New in 1.4: Blender 2.9 support New UI New way to set up constraint limits Better hitbox shapes
The post Ragdoll Tools 1.4 adds new UI, constraint limits and more [$] appeared first on BlenderNation.
zeev neumeier writes: So as we were stuck in quarantine all summer long with the kids we decided what a great time to teach them Blender. So please enjoy Koko Finds a Unicorn Comments welcome. Just please remember that the director is 10 years old and the lead actress is 7 ;)
The post What to do with the kids in quarantine? Make a short film... using Blender of course appeared first on BlenderNation.
VSTzOne has released Arx One for Windows.
Arx One is VSTzOne first 64-bit (VST2, VST3) plugin. Arx One is tool to help you with phase correlation problems on your instruments...
Pablo Dobarro, the sculpting dev wizard has just implemented improvements making the sculpt mode much more functional when handling multiple objects. Sculpt Mode now works much better when working with multiple objects. Now you can switch objects directly without leaving Sculpt Mode, there is an overlay that fades inactive objects and symmetry options change automatically [...]
Fatkhur Rozi writes: Hello everyone !! This is the next part of my previous video of modeling a character in Blender 3d. Hope you guys enjoy!
saidtebbal1 writes: This tutorial was inspired by this clouds model on Blend Swap by user PotatoBeenBlended. It is an Easy and fast method to create clouds in Blender 2.90 or any other version.
3D Tudor writes: Sets of crates are some of the most iconic in-game assets, and in many games, they are essential for gameplay. Blender 2.8 is the perfect software to create this basic but iconic 3D asset, and through this tutorial, you can learn how to do just that. This course is perfect for teaching [...]
The post Creating Realistic Crates with Blender 2.8 free resource pack appeared first on BlenderNation.
Rabit writes: Hello folks! The new release of cloud & render farm automation BlendNet addon is right here! Now it's better, stronger and faster) And of course free to use and improve if you want: v0.3.0 Providers: AWS cloud provider Cloud providers price get per instance type Receive cloud instance logs Local provider Addon: Moved [...]
Nathan Craddock's GSoC project, Continued Outliner Improvements, was mentored by William Reynish, Dalai Felinto, and Julian Eisel. This project is a continuation of Nathan's 2019 GSoC, Outliner Improvements, intending to build on its predecessor's success to expand the functionality of the Outliner even more. Nathan showcases some of these new additions in the video below: [...]
The post GSoC 2020 Overview: Continued Outliner Improvements appeared first on BlenderNation.
Curtis Holt writes: Hi everyone, In this video, we talk about the best places to learn Blender. We also talk about whether it's still viable learning from tutorial content made for 2.7 versions, as well as if there are any benefits to using paid educational content over free content. Thanks for watching and have a [...]
INuruhussen writes: How to create custom alphas, brushes, height ,displacement and masks in blender 2.8 tutorial for beginners, intermediate, and even pro users, by using the mist render pass then compositing it in blender by adding some color ramps and invert nodes. Finally we are gonna have more fun in the node editor.
The post Creating custom alphas,brushes, height, displacement and masks in Blender 2.8 appeared first on BlenderNation.
Skollyson writes: Hello Blender Community! With the historic release update of 2.8 (and now, 2.9), Blender has never been more in-use and relevant across industry professionals and hobbyists alike. ST3, a lead developer for best-selling, Blender addon: Hard Ops, knows exactly how difficult it is to find and gather information about addon creation and has [...]
The post Learn to Make Your Own Tools: ST3 Blender Addon Course [$] appeared first on BlenderNation.
The Drifter writes: Have you ever wondered how to make a spacecraft propulsion effect in blender? In this new sci-fi tutorial I'll show you how I did it.
The post Space engine effect in Blender 2.9 - EEVEE Tutorial appeared first on BlenderNation.
Hans Goudey must be aiming for a Blender 2.91 hat trick, pumping out one new feature after the other. Not only is he wrapping up the new properties search, but another one of his patches just landed in master, bringing custom bevel profiles for Text and Curves! Curves and texts could already be beveled using [...]
25games writes: While modeling you may need to seperate elements of your object or reuse a specific part of an object again somehwere else. With this easy to use 'Seperate' function it is possible to do this! I will show you in this video the shortcut, where you can find this function as well and [...]
The post How to SEPERATE Geometry | Blender 2.83 | Tutorial appeared first on BlenderNation.
Erin writes: Finally resuming the procedural tutorial series! This time we're making a stylised brick shader which brings a whole bunch of controls and options for expansion! It's really simple to add patches of repaired brick or use an image to mask out a design. You could take the same idea and just straight up [...]
CGLife writes: Hello everyone in this video I show you the best method for wireframe and clay rendering in blender in only 9 minutes. Techniques are shown for both eevee and cycles, and I also show how to create realistic clay alongside the traditional clay used for clay renders.
The post Wireframe and Clay render in under 9 minutes | Blender Tutorial appeared first on BlenderNation.
About me I’m Pablo Daniel Ruggeri Acción, I’m a 27-year-old Industrial Designer from Argentina and a 3D lover. Even though I've learned a lot from studying Industrial Design, I learned most of what I know (especially everything related to the 3D universe) in an autodidact way. My constant curiosity about everything is the force that [...]
The post Behind the Scenes: Tesla Roadster Sci-Fi Studio Full CGI appeared first on BlenderNation.
jayanam writes: In this Blender animation tutorial I show how to create a shot with a turret - made with Blender 2.90, but you can use 2.8x as well. After creating the animation I export the model and armature with the animation as fbx to import it into Unity.