Media Technology News
Nova Sound has released Free Art CSB.
Inspired by The Sound Spotlight interview series, Free Art CSB includes a free instrumental produced by @ChillSmittyXBeats and is available...
CGLife writes: How's it going everyone, in today's tutorial I show you how to create these cool looking Sci-Fi/hard surface curved slices. This technique is very easy and quick yet looks very nice on your models.
The post How to create curved slices in under 2 minutes | Blender Tutorial appeared first on BlenderNation.
Level Pixel Level writes: Hello, this is my latest attempt at a 2D style cutout face in Blender using grease pencil. You can download the project files here. For this test, I implemented a full character turn around on a dial. This is similar to how Flash cutout characters are created. I also wanted to [...]
Announcements 2.90.1 planned for Wednesday September 23, 2020. The fixes are already ported. For any showstopper contact Jeroen Bakker directly on #blender-coders . USD NVidia kick-off meeting ASAN is now supported for macOS developers Tuesday Talks - modules to pre-fill this week’s upcoming notes . New Features and Changes Blender 2.91 User Interface Properties Editor (notes ) (video :cinema: ) ( Hans Goudey ) [...]
The post Blender Developers Meeting Notes: September 21, 2020 appeared first on BlenderNation.
Martin Klekner writes: Hello everybody, with this video I am starting a new series, where I will show you my approach to making hair and beards in Blender. I use this process regularly on my project Heroes of Bronze :-) Cheers, Martin
Jan van den Hemel writes: To achieve a retrogame-like pixelated render with Eevee you can use the Pixelate node in the Compositor. This video explains.
Dimitar P. writes: Let's explore how we can generate an escalator just once and for all. Why? Because it's procedural, and easily adjustable :) Useful for any type of architectural scenes, game scenes, anything really.
About Hello, my name is Ângelo Fernandes and I’m a 3D artist from Portugal. My first steps in 3D happened around 8 years ago. I had experience with photography and graphic design and I wanted to experiment with a different medium. 3D always felt like a more complete platform, but at the same time, it [...]
Carel De Winter writes: This video is about a year old, and was done using 2.8 while it was still in the alpha stage, I had intended to put it on Blendernation at the time, but found myself undergoing, emergency surgery, and the video somewhat fell through the cracks. As I said 2.8 was still [...]
Here's my latest overview of the best Blender work on Sketchfab this week. And remember: add the #Blender tag if you want me to find your work!
Emission strength was finally added to the principled BSDF node in both Cycles and EEVEE, resolving a small but potent paper cut. emission strength was added to Principled BSDF https://t.co/dBgMwUKwp7#b3d — Iyad Ahmed (@cgonfire) September 18, 2020 Previously, the principled BSDF node only had an emission color attribute. This forced the user to use workarounds [...]
The post Blender 2.91 - Emission Strength added to principled BSDF node appeared first on BlenderNation.
MAAT has released GŌN, a goniometer or "phase scope" for audio. It's lightweight, highly customizable and, for macOS folks, it's a Universal Binary 2.
A free, universal visualization...
Kris Hill writes: Hey everyone, I've been busy making some new products for iMeshh.com and wanted to make a full-blown animation with the new products. This was great fun to put together and took 142 days cumulative hours render time using Sheepit render farm. (only 1 week in my time). A huge thanks to everyone [...]
The post Upcoming iMeshh products in this Interior Arch-Vis Animation [$] appeared first on BlenderNation.
Pablo “New Feature Master” Dobarro has just added a patch allowing to lock the rotation of HDRIs in Material Preview while in Sculpt Mode. This features comes as an option that, when toggled, rotates the HDRI to follow the view rotation. You can now lock the HDRI rotation in Material Preview to the view. With [...]
The post Sculpt Mode Improvement: Lock HDRI Rotation in LookDev appeared first on BlenderNation.
Nils Schneider has announced that Nils' K1v, the Kawai K1 emulation plugin is now available for additional platforms:
Mac OS is now supported with 64-bit plugins in both VST &...
Nils' K1v, the Kawai K1 emulation plugin is now available for additional platforms:
Mac OS is now supported with 64-bit plugins in both VST & AU formats. For Linux, there are...
jayanam writes: In this Blender and 3D Coat tutorial I show how to use these tools for hardsurface sculpting / modeling and adding details using stencils. I also demonstrate the Cut Off tool in 3D Coat for difference boolean operations with radial symmetry.
pavla writes: In this episode of CG Cookie's YouTube series "Let's Build it in Blender", learn with Chunck how to take a robotic mesh and develop a robust rig using Inverse Kinematics and Constraints!
the_infinites writes: In part 2 of the card magic animation series, we're gonna be messing around with the particle system as well as a lot of force fields to achieve our final effect. So if you're new to force fields and particle system or haven't even worked with them, then this tutorial is perfect for [...]
The post Particle system and Force Fields | Card Magic Animation In Blender (Part 2) appeared first on BlenderNation.
DevilPeace Arts writes: I tried explaining everything I do while sculpting. Overdrawing the shapes and slowly brushing to create the head. Spited video in few parts so the viewer can have a short break and process information with every part ! Playlist: