Blender 3D News
Soft8Soft writes: Dear friends! We have released a new version of Verge3D for Blender, a powerful toolkit for creating interactive web-based content. What's new: 3D scroll transition effect for landing pages and presentations! Visual scripting got multi-line and script puzzles. OSL Shaders support. Cycles' Wavelength node. Low-latency Web Audio backend for sounds. AR Modes (looking [...]
Jacob Swing writes: In this two part tutorial series, we go over the ins and outs of using the keying node in the Blender compositor. Part 1 looks at how to use the Keying node in order to properly extract a clean alpha and then Part 2 looks at color grading the footage in order [...]
jayanam writes: Here is a Blender video about a new sculpting feature in version 2.91: Switching the active object directly in sculpt mode by hovering over it and pressing the D key - with this you dont have to switch the modes anymore to change the active object.
The post New Sculpting Feature in Blender 2.91 : Multiple Object Support appeared first on BlenderNation.
EEVEE just got GGX Multi-scatter support, courtesy of Clement Foucault, the brain behind the powerful render engine. Multi-scatter becomes very useful in materials that have high roughness, by better preserving energy over the traditional GGX implementation, which tends to darken around the edges. GGX Multi-scatter usually comes with a noticeable performance hit, but Clement’s implementation [...]
Oliver J Post writes: Hey everyone! I am really excited to show you my new addon, InstaMat, that aims to redefine the material workflow in Blender! I recommend watching the video below to get an overview of all the features. The main goal of the addon is making the editing, managing and creation of materials [...]
TheGiven writes: Hi Bart, Scale in 3D models and rendering is VITAL yet so often ignored or overlooked. See why it's so important and how to work with it.
The post How working with scale will give you better render in Blender appeared first on BlenderNation.
The first “corrective” release of Blender 2.90 is out! Blender 2.90.1 is here! This corrective release includes 39 bug fixes to improve stability. Updating is highly recommended. ?? Download: https://t.co/WmLeld3WsM? Changelog: https://t.co/Ar8fLM84ZA Steam, Windows Store, and Snap will update automatically. #b3d — Blender (@Blender) September 23, 2020 Blender 2.90.1 is out, coming in hot with [...]
Jan van den Hemel writes: When working with heavy scenes that feature many subdivided objects and particles, even the best computers can have trouble showing everything in the viewport. Using Simplify, Culling and Clipping Regions to speed up your viewport is necessary and helps to keep it fun to work on your scene. Demo files [...]
The post Blender Secrets - Speed up your viewport with Simplify appeared first on BlenderNation.
FelineEntity writes: Hey there, Feline here! Today I wanna show you how to achieve multiple outline layers in Blender 2.9. The workflow gives you full control over every single layer, while still aligning with the original mesh. Enjoy! [email protected]
The post How to create multiple outline layers in Blender 2.9 appeared first on BlenderNation.
Marko Prpic Zets writes: SPEED & POWER 'Terrain Mixer' is a super-fast solution for Blender to build your next terrain. It is a perfect tool for Environment Artists, Game Artists, Matte Painters, Concept Artists, and Illustrators. 'Terrain Mixer' will give you the ultimate power and speed to create all sorts of terrains for your next [...]
Hi, my name is Svenja Strobel (“Icesturm” online). I’m a self-taught Blender user, live in Germany, and am 19 years old. I created this render together with my boyfriend Colin Behrens (“Colin00b” online). He’s a self-taught Blender user just like me, is 20 years old, and also lives in Germany. I started learning Blender when [...]
Todor Nikolov writes: This is a tutorial series about Weight Painting in Blender. Ultimately, the focus is on painting bone weights for your character rigs. I wanted to make it very beginner-friendly and I go in a lot of detail. You'll find all four parts below. Part 1 is all about Vertex Groups which are [...]
Andrew Peel writes: In this video I explain what parametric asset libraries are and how useful they can be. I do this by demonstrating a library I am working on called Home Builder. The purpose of this library is to allow designers an intuitive way of creating interior spaces while also providing builders the engineering [...]
Paul Caggegi writes: Hi Blendernation! In this follow-up tutorial, I explore lighting and texturing a scene to create a convincing comic-style render. I use the node groups from my free Comics Shader Lite to produce a variety of textures for this scene. All the assets are available through a link in the video notes, and [...]
The post Comic style materials using the free Comics Shader Lite node groups appeared first on BlenderNation.
Grease Pencil Developer Antonio Vazquez has been hard at work improving the GP toolset, with him always dropping one cool feature after the other on this already groundbreaking tool. His latest addition is a new operator allowing to trace Images and transform them into GP strokes. Trace images into Grease Pencil objects! https://t.co/2NZjqtuPg3 Images into [...]
Koumis writes: A very simple way to achieve a edge mask in Eevee.
Koumis writes: I'll show you a tip that will almost halve your render times when rendering fire or volumetric's in Blender. https://youtu.be/kXbk_LhOmJU
pavla writes: Glass doesn't look great in Blender's Eevee for one reason: layered refraction can't work! In this video, I'll show you how to "cheat the system" and get real-time glass that looks amazing by using every trick that I know. CG Cookie members can download the glass shader on CG Cookie. If you're not [...]
CGLife writes: How's it going everyone, in today's tutorial I show you how to create these cool looking Sci-Fi/hard surface curved slices. This technique is very easy and quick yet looks very nice on your models.
The post How to create curved slices in under 2 minutes | Blender Tutorial appeared first on BlenderNation.
Level Pixel Level writes: Hello, this is my latest attempt at a 2D style cutout face in Blender using grease pencil. You can download the project files here. For this test, I implemented a full character turn around on a dial. This is similar to how Flash cutout characters are created. I also wanted to [...]