Media Technology News
Kenan Proffitt writes: In this tutorial, learn how to model and texture a spaceship from blueprints. This is part one of a two part tutorial series. Part two will cover using the model in a motion tracked scene to create a visual effect.
Carl Irwin is producing a fantastic tutorial series on speeding up your production using viewport rendering. Watch this! A tutorial series that will focus on utilizing the viewport and VSE as compositing and final render tools. The footage shows a sample project in final render, a look at the viewport, a direct viewport render, a [...]
By nazar This is Jeep. I used blender for realise him. He is one of the scomorokhs. Scomoroks are magic creatures that lives in our minds. He is an actor in theater of thoughts.
Ramaswamy writes: Just a Collection on My Best Works so far and made this video...
Gleb explains how he set up the lighting of his recent image 'The Hobbit: There and Back Again'. Discover how to spice up your scenes by using Light Texture (or simply blocking part of the light).Lighting Open Project: This is the first tutorial from the bigger series, which I will post in the blog. I [...]
Woah, I missed this - the first test release for 2.73 has been available for almost a week :-/ Stirling Goetz writes: Blender.org is reporting a Blender 2.73 Test Build is available here. Release notes for features are already added and can be found here. I don't believe I've not seen this announced yet on [...]
Impressive generated mathematical art by Gamel. I present a script that I developed on "blender" to generate attraktors.Here is my reference (made with cinema 4D plugin) and this is the site where I found the mathematical equations. See the full series on BlenderArtists.
Terry Wallwork reviews 'Mastering Drivers in Blender 2.7' Terry Wallwork writes: I was contacted by Gustav Nilsson a few weeks ago and asked if I would review one of his training video series "Mastering Drivers In Blender 2.7". I previously didn't know much about Gustav other than he has a blog, a twitter account,a youtube [...]
Blender Effectors is a free motion graphics addon for Blender. Patrick W. Crawford writes: This is an addon project I started to develop at the SIGGRAPH blender booth in Vancouver 2014 to show how easy it is to develop scripts within blender. I wasn't expecting it to turn into an actual addon! It is a [...]
Tokyo Dawn Labs have updated both SlickEQ and SlickEQ GE to version 1.1.0. This minor update fixes several little bugs, greatly reduces general CPU consumption and adds a new low latency and [Read More]
IK Multimedia has announced that AmpliTube and the iRig HD-A digital interface are now available for the latest Samsung devices running Samsung Professional Audio, like the Samsung Galaxy Note [Read More]
Simonlachapelle did a great job on this image. So it's the end of the semester in FX school and my buddy and I end up doing this kind of stuff.What do you guys think? Cheers.
The Blend4Web team has been busy! Check out this update on their redesigned playe, new tutorials and community generated content. Yuri writes: Last month we have greatly updated our web player design (once again). It is now very minimalistic, we removed our branding from the first line because people didn't like that. Instead we added [...]
The game Sphered, inspired by Marble Madness and implemented fully in the Blender Game engine, is now available for download (Windows only). I mentioned it before in October. The Beta version of Sphered game is now released!The game is only available for 64-bit Windows. Try the game and please report bugs and we will try [...]
Create weathered surfaces using procedural textures in this new CG Masters video tutorial. Aidy Burrows writes: How about texturing without any UV’s? Procedurally generating surfaces for any object size and shape. That speeds the texturing process up right? We know if we look closely at many surfaces and you'll probably find some kind of wear [...]
The Kajimba crew has gathered once more in their favorite pub to wish you a happy new year :) James Neale writes: A bit early but Happy New Year everyone! We spent a bit of time this year bringing our Kajimba assets up from v2.49b, and we decided to create this image to R&D the [...]
The Godot Engine is a multi platform game development system that was open sourced last February. Over the last 10 months, many improvements have been made and the team has reached a mile stone: version 1.0. Juan Linietsky writes: After 10 months of hard work, the open source and MIT licensed Godot Engine has reached [...]
Orange Free Sounds has released Happy Holidays Collection, free 324 MB collection in WAV 41,000 Hertz, 16-bit samples format. Content: 27 Sound Effects (various Sound Effects). 42 Funky Drum [Read More]
'I will Escape' is an indie game title that has been FULLY produced in Blender and uses the Blender Game Engine as well. It will debut on Steam in one week and today I'm talking to Wesley Blijlevens, founder of Blue Label Studio, to learn more about the creation of this project. For more than [...]