Media Technology News
YanSculpts writes: This is a time-lapse video of Bunny Girl including the sculpting, modeling, re-topology, rigging, posing, assigning materials and rendering the character.
Rico Cilliers writes: Just a very quick video that shows how to upload your own "3D" images from blender onto Facebook. The new Facebook feature calculates a 3D effect for any image, provided you upload a depth map for it. It seems to be a fairly simple concept and looks pretty impressive. This is a [...]
Juan Gea writes: Bone-Studio English Live #11 So after a while Mantaflow is back, and since we are near the 2.80 release (which will NOT include Mantaflow) the branch has been updated with a more recent version of 2.80, let's check it and let's mix it with a feature developed by Martin Felke (Scorpion81, author [...]
The post REC-Live 11 - MANTAFLOW is BACK and OpenVDB awesomeness! appeared first on BlenderNation.
String Fairy writes: Learn how to make completely procedural sparkling gemstones in Blender EEVEE! I will guide you through the shader, graph, and composite editor.
The post 100% Procedural Sparkling Gemstone Tutorial in Blender EEVEE appeared first on BlenderNation.
chocofur writes: He everyone! If you're completely new to Blender I think this is a video for you :) Learn these quick and easy 12 Blender shortcuts and tips to start learning the most amazing 3D software that ever existed! Cheers and keep Blending!
Jan van den Hemel writes: Using the smooth corrective modifier and setting the repeat value very high, almost gives you a kind of easier version of Bendy Bones. Check it out in this quick video!
The post Daily Blender Tip 232: Smooth Corrective modifier and rigging appeared first on BlenderNation.
DerekElliott writes: https://youtu.be/SE2N-zkGsgs Hi BlenderNation! This is a short timelapse of the creation process for my R post for the 36 Days of Type challenge happening on Instagram. There will also be a tutorial detailing the escalator creation process on my Youtube channel ASAP! See the rest of the letters on my IG here: https://www.instagram.com/derekjelliott/ [...]
BaldingWizard writes: The Node Expressions add-on takes the effort out of creating (and debugging) complicated node trees - simply enter a mathematical expression and the add-on does the rest. Whether you want to create a simple sine wave such as `sin(x*freq) > y`, to sum multiple inputs (`Sum = a+b+c+d+e+f+g`) or more complicated shaders (such [...]
RBancone writes: This sunday afternoon I challenged myself to complete a simple project in just a few hours. So I did this Homer Simpson fan art in about three hours from start to finish. I used Blender 2.8 beta and rendered it in Eevee!
Stefano SottoZen writes: Hi Blendernation, just uploaded a new 3D animated episode of my "Bobot" character. I hope you can enjoy it even if I had to accept some compromises in order to finish it not too late. Render time was really high, I found that for many scenes the best choice was to turn [...]
3Dtinkerer writes: Hello everyone! I am back with another Blender 2.8 tutorial video. In this video, I will be discussing what Normals are in 3D modeling and how you can properly and efficiently manage them to create a solid 3D model. Normals can be a little confusing so I tried to include multiple examples of [...]
Blender Insight writes: Do you wish that you could create procedural Normal Maps in Blender? Increase the flexibility of describing different heights and bumps and not be stuck with just the vector bump Map? In this short tutorial I will show you how you can achieve that in an easy way. The method works fine [...]
Jan van den Hemel writes: Here's a couple of examples of complex edge extrusions and how to tackle them.
SamMi writes: Have fun with those settings :) 中文版本 Mandarin version
The post Beginner Tutorial: Simple Rigid Body Animation in Blender 2.8 appeared first on BlenderNation.
jpbouza writes: BlenRig 5 Ver. 1.04 is now available for Blender 2.8! This is a direct port from the Blender 2.7 version so don't expect any new features, although I'm still working on new stuff for future releases. Now you'll be able to use Victor, Vincent, Agent 327 and Spring or even rig your own [...]
Background I always wondered, how much of “it” is given, and how much can be achieved through hard work and critical thinking. “It” in my perspective is skill, others might define it as talent, luck or both. I will say this much, the answer isn’t simple, but it isn’t magic either. My name is Yan, [...]
Steve Lund writes: Due to popular demand - I've created a tutorial on creating the wireframe transition effect seen in the CG Geek intro! This effect works great in demo reels and for showcasing models!
The post Make an Awesome Wireframe Transition in Blender 2.8 appeared first on BlenderNation.
Every week, hundreds of artists share their work on the Blender Artists forum. I'm putting some of the best work in the spotlight in a weekly post here on BlenderNation. Fallen No More Dragons! Guilty Puss Church House in Nature - Exterior High Escort Nintendo Gameboy (Cycles) Spirit Iris - Model and Rig Meadow Collector（Foot） [...]
aspirante fumettista writes: Hi, BlenderNation! Our school filmmaking adventure continues! Last year we shot some short films, using Blender for video editing and effects. "Stranger School" was reported here on BlenderNation. We are still very proud of this post. The short had a lot more views than usual: thank you to everybody! This year we [...]
Jan van den Hemel writes: This is a quick way to get some realistic looking grass in Eevee!