Media Technology News
futurehack writes: It’s time for another LA.Blend Westside meetup to connect with your fellow open source 3D content creation peers, get social, give back, and learn the latest techniques for modeling, rigging, animation, simulation, rendering, compositing and motion tracking, video editing and game creation. Our May meeting will includes VR centric sesssions and will be [...]
Yanal Sosak writes: In this episode I will show you how to paint in layer in Blender just like with Photoshop. P.S. The sculpting course Introduction will begin tomorrow!
The post Yan's Daily Tips #120 - Texturing Layers - Blender Tutorial appeared first on BlenderNation.
pavla writes: Blender quick tip: How to make particles (like smoke, fire or liquids) follow a path. Curve guide is the common method, but it does have serious limitations. If you want to make the particle movement more interesting by using gravity or extra force fields, there is a much better way.
The post Animating Particles Along a Curve (Without Curve Guide) appeared first on BlenderNation.
Gleb Alexandrov is no news to the community, and he does it again! Here is his latest work, a beautiful, magical classroom experience, that looks like a mix of Harry Potter and a Japanese Classroom. The color and lighting is impeccable, a true masterwork. Artstation Link
Peter Bartos takes a first shot at the CG weekly challenge creating this pleasing render of a guardian. I am a sucker for large-to-small scale renders, there is just something very powerful about them. I am not sure what the actual term is called, if there is any. Anyone knows? Artstation Link
Yanal Sosak writes: Face selection masking is a feature in Blender that allows you to separate parts of your objects when painting, which can be vital in many situations. I will show you guys how this option works.
The post Yan's Daily Tips #119 - Texturing Face Masking - Blender Tutorial appeared first on BlenderNation.
An awesome hybrid made by Icestorm. Love the character design and the scary eyes! Rendered in Cycles with 200 samples, and composited in Gimp. It took Icestorm 10 hours from start to finish. BlenderArtists Link
I did an article on Brandon Ruffin's amazing render, this is it, a few days ago. I asked if you guys were interested in a step by step on how he created that scene, and a lot of you did want that. I asked Brandon if he could do us an exclusive walk through for [...]
Yanal Sosak writes: In this episode I will talk about the option section in texture mode and the image editor for 2d painting.
The post Yan's Daily Tips #118 - Texturing Options - Blender Tutorial appeared first on BlenderNation.
Takuma Id creates a Hatsune Miku model for 3d print. If you guys arn't aware, Miku is a humanoid persona voiced by a singing synthesizer application developed by Crypton Future Media. There are other characters as well, you can check their songs on youtube. Artstation Link
Blend4Web Team writes: We are glad to present a new release of Blend4Web. Highlights of 17.04: HTC Vive controllers, new bloom, smoother LOD-switching, Cycles background nodes, upgraded Normal Editor, WebAssembly and gzip compression!
Allan Brito writes: The latest training from Blender 3D Architect will bring artists closer to a technology that is shifting the way we create architecture visualization. I'm talking about VR. Everybody wants to use VR on their architectural projects, but it is either complicated or time-consuming to create dedicated applications for multiple VR platforms. Using [...]
The post Create cross-platform VR using Blender and WebVR [$] appeared first on BlenderNation.
Yanal Sosak writes: Curves can seem a bit complicated at first, in this video i will explain what the shapes represent and how it affects your brush.
The post Yan's Daily Tips #117 - Texturing Curve - Blender Tutorial appeared first on BlenderNation.
Learn how to set up water shaders in this quick tutorial. JoshuaAutumn writes: In this video, you'll learn four different water displacement shaders and how to set it up in the node editor, without having to use any modifiers as a displacement for the water! A simple and great way to create ripples and very [...]
An amazing render by Brandon Ruffin on Reddit. The technical skill, composition, and story are outstanding! This artwork definitely deserves more recognition. Would you guys like a quick step to step on this render? I can ask Brandon if you do :). Yay or nay in the comment section below :)! Reddit Link
A cool animation made by "the_humeister" for April's Contest on Reddit. Reddit Link
A beautiful scene created using Blender and Photoshop by Eli Gershenfeld. You can really feel the depth and scale in this image! Artstation Link
Yanal Sosak writes: In this episode I will take you through setting up your character/scene for texturing in Cycles with Blender.
The post Yan's Daily Tips #112 - Texturing Set Up - Blender Tutorial appeared first on BlenderNation.
Gabz writes: In this blender tutorial, of the Animation & Physics series, we see how to use fluids, to create a water fountain. Thanks for watching and have fun!