Media Technology News
Endi writes: "32 Secs", our new iOS game is released on iOS (the game is free; Android and Steam versions are coming soon). 95% of the 3d graphics is created with Blender. So our modeling tool and the level editor is Blender. And we used Blender for creating the menus and the trailer.
Nico Mole aka Le Singe Vert writes: Hi, I'm French-new Caledonian artist and i'm using Blender for my art (Doing mapping video, immersive installation, 3d print , or, papercraft model, etc.....). In November 2015, the QAGOMA (Queensland Art Gallery, Brisbane, Australia) have invited me to create an art installation for APT8 (The 8th Asia Pacific [...]
A beautiful roman inspired building created with what seems to be a sunset. I can see this is a short, or maybe even a game. A shout out to the flags as well, might seem minor, but it gives an impression of being occupied by royals and having a story. Link
Here are the notes from today's meeting in irc.freenode.net #blendercoders Hi, only a few topics to report on, some discussion about OpenGL that we better move to the mailing list. 1) Current Projects Mike Erwin proposes to switch to OpenGL 3.2 minimum requirement in the 2.8x branch. While meeting generally agrees on this, it breaks [...]
The CG Cookie blog features a fantastic and inspiring portrait of Jonathan Williamson. Pavla Karon writes: It’s been a long day for Jonathan Williamson. After weeks of crunching code, squaring away bugs and developing documentation, he finally released a new version of RetopoFlow, a set of topology tools for Blender. Simultaneously, the second screen on [...]
Meet Benoit, a Motion Designer that uses Blender for anything related to 3d. Recently he released this well rhythmed showreel showing his professional work. He successfully chose good beats and matched it well to his reel, a flashy motion design, slick 3d renders and a booming intro!
I recently ran across Jack Darton's page on Behance, and was immediately impressed by the quality of his work, so I decided to reach out to him for an interview to learn more about him and his work. So let's see hear what he has to say. Can you tell us a little about yourself and how you [...]
Rence writes: I wanted to take my renders to the next level in my personal work. I was always happy with my work but the renders always had that 'digital' feel. I think I found the sweet spot on the lighting/coloring on this one after quite a while of tweaking. Very simple shader, using a [...]
Eric Erre writes: Experimental animated film. Fully made in blender. Every texture procedural. SUBSYMM is a personal project, a non-narrative visual poem. Just trying to explore my own aesthetics. The main idea is to make every chapter a "stand-alone" video, featuring different noise musicians from around the world. I’m trying to achieve a pitch black [...]
Thanks to Sergey you now get immediate feedback when working with bump maps in Cycles: Bump maps are now drawing in realtime in the cycles viewport thanks to Sergey and #blendercloud supporters! :) #b3d pic.twitter.com/MIdDs9ffSm — Andy Goralczyk (@artificial3d) May 24, 2016
mdewanchand writes: On the 4th of June ZB45 Makerspace organises a Blender workshop for kids from age 10 to 15 years old as part of the European maker week. Feel free to join! Where? ZB45 Makerspace Zeeburgerpad 45 1019 AA Amsterdam
The post European Maker Week: Blender Workshop (10-15 years old) appeared first on BlenderNation.
This video is fantastic :) Samuel Bernou writes: Hi, I just put online a video I wanted to share. It's about how hard and surprising the path of 3D animation can be when you want to achieve an idea. It's in French but there is very little speech. Made with a Sony RX100, Blender(of course), [...]
Hi folks! I launched a new contest over at Sketchfab and I think you'll like the theme ;-) Finally! After all these years of working in his basement lab, professor Balthazar’s latest invention was ready to be unleashed! World domination was now within reach… Explore wacky inventions, insane scientists and their terrifying (or more likely, [...]
A sucker for exaggerated expressions i am, and this one fits the case. Sadly it went unnoticed on his Artstation, so give it a look, he was even nice enough to add a time-lapse of his process! Link
Alimayo writes: This tutorial show how to have a character remove a weapon from its back. This tutorial goes through the process of how to rig an axe, how to set up basic key frames for your character to go through the animation. This tutorial also shows some minor weight painting. This tutorial also provides [...]
The post How To Have A Character Take A Weapon Off Of Their Back appeared first on BlenderNation.
The Aaron Winborn Award was created in 2015 after the loss of one of one of the Drupal community’s most prominent members, Aaron Winborn, to Amyotrophic Lateral Sclerosis (also referred to as Lou Gehrig's Disease in the US and Motor Neuron Disease in the UK). Aaron’s commitment to the Drupal project and community made him the epitome of our unofficial motto: "Come for the code, stay for the community". The Community Working Group with the support of the Drupal Association came together to honor Aaron's memory by establishing the Aaron Winborn Award, which annually recognizes an individual who demonstrates personal integrity, kindness, and above-and-beyond commitment to the Drupal community.
Nominations were opened in March, giving community members the opportunity to nominate people they believe deserve the award, which were then voted on by the members of the Community Working Group, along with previous winners of the award.
We are pleased to announce that the 2016 recipient of the Aaron Winborn Award is Gábor Hojtsy. During the closing session of DrupalCon New Orleans, Community Working Group members presented the award to Gábor. The award was accompanied by a free ticket to DrupalCon, which he donated to Bojhan Somers.
Gábor was described in his nomination as an "amazing community connector" who is passionate about empowering others, stepping aside and allowing others the space and support to lead, and celebrating even the small wins that people who work with him achieve. The stellar work and leadership he displayed on the D8 Multilingual Initiative, managing sprints, Drupal events and setting up localize.drupal.org are just a few of the ways that this tireless Drupal contributor has been making an enormous impact in our community for more than a decade.
We hope you will join us in congratulating Gábor, who has demonstrated personal integrity, kindness, and above-and-beyond commitment to the Drupal community in abundance.Front page news: Planet Drupal
Cenda writes: Two months since we started using Blender in our indie game studio. Now we tried Blender to create a cinematic trailer for our latest game Splash Cars. Here’s how it turned out: