Media Technology News
studioBaron writes: 14-07-2016 workshop: "Creating awesome game assets" By: River van der Meulen After: Chill out session and beverages Note: Workshop; please consider a voluntary contribution (~4/5 euro) to the workshop leader. See you there Workshop + Social = Fun meetup Thursday, Jul 14, 2016, 7:00 PM ZB45 MakerspaceZeeburgerpad 45 Amsterdam, NL 8 Blender Users Attending [...]
AFX-LAB writes: MultiMod is a powerful operator that enables you to change modifier settings from multiple objects at once, in realtime! This is a huge time saver. Why go back and forth and change settings for individual objects, when you can do it all at once. Once you install, the operator will be right above the [...]
Here's another round of the best Blender 3D designs on Sketchfab. And remember: add the #Blender tag if you want me to find your work! Which is your favourite model? Pablo Céspedes by pablocespedesb on Sketchfab Myosin X - Stroke Cycle by MechanoBio-3D on Sketchfab Furniture: Chair by fjg3d on Sketchfab Vintage Office - Interior [...]
Andri Viyono writes: Hi guys, i want to share the process of creating Judy Hopps using Blender. Check this out
Brandon Hix writes: When you're just starting out with Blender, or 3d graphics altogether, it can be difficult to understand how all the pieces fit together. Being bombarded with a constant wave of information it can be hard to decipher how basic processes like modeling, shading, lighting, animation, and rendering all flow together in a [...]
Yup, this is actually a 3D scene. It is just... amazing! The modeling, materials, choice of colors, lighting, composition, everything seems to be on spot. My favorite is the fish eye render, I can barely tell it's CG!
John Hamilton writes: Learn how to create a random value node for the material nodes (This is not 100% random but for most things it would be fine)
Efim writes: Hello! There been a long time since I composed my previous showreel, and many works were done. So I decided at last to make a new one. Of course, it's created in my own way: introduction + content, embraced with indiscernible design. This time I devoted reel theme to good old times with [...]
Nathan Craddock writes: Hey everyone! I love making physics simulations, and throwing objects around in a scene is something that I commonly do. But setting all the keyframes and using real-world speeds is a hassle to do manually. So I wrote Impulse to help me. Impulse allows you to set initial velocities on objects to [...]
The post Add-on: Impulse - Initial Velocities for Rigidbody Objects appeared first on BlenderNation.
We’re back at the Blender Institute for podcast number 30 (!) full of Community news, Blender stuff, Agent 327 updates, the special announcement of Blender Cloud’s new upcoming service “Blender Sync” and more! 01:15 Community News 01:23 Blender has an official Twitter account! 02:20 Social Networks and the Blender Community 06:50 Why the Blender Network [...]
This year's Blender Conference will be from October 28-30 in Amsterdam at the usual venue: de Balie. You can order your tickets as of today and get a discount of 20 Euros if you order them before August 1st.
The post Blender Conference 2016 - Early Birds tickets now available! appeared first on BlenderNation.
Wow, simply intimidating. The ship's design is monstrous. If I had to choose, I'd say the best part of the image is the composition. Link
Blenderpedia writes: After some Dutch landscapes i tried something new and created a German 19th century landscape. The big difference with the Dutch is the use of mountains and the way how architecture was build. However, they still have a lot of comparisons in the use of ornaments and brick style. Scene is fully built [...]
BlendMaster writes: Hey Everyone! In this tutorial we will go over how to create a simple hyperspace scene inside of Blender. The overall scene is very simple, and to achieve the final look of hyperspace, we will be utilizing a really cool node in the compositor. The end result looks perfect for any space animation [...]
A pleasing artist discovery, I found him on Artstation and I just love his work. A lot may seem random, or abstract. However, he has a great eye for composition, and here are some of my favorites:
Jesse Amiel D. Gayanilo writes: My first post here: here is my entry for the Blenderguru Competition. This character is based on one of my notebook drawings I drew in school. When I heard about the competition, I decided to research on pictures of real samurai warriors and took one of my drawings and remade and redesign [...]
Reynante Martinez writes: Hi, everyone! To thank you for your continued support to me and The Cycles Material Vault, I'm giving away four Cycles bark materials that you can use in your Blender projects—no limits and attribution required. :) Get them at here. Textures provided by David Chumilla Liccioli. Have fun and happy materializing! NOTE: [...]
This Python script by Michael Davies will create spaceships with a lot of greeble for you. Check it out:
Paul Eckhardt writes: We're doing a beginning Blender 3D workshop on July 10th! If you're new to Blender, or skilled in another designer, we'll have people ready to help you take your first or next steps with Blender! If you're already great with Blender, drop by and help teach, or just show off your cool [...]